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XCOM HQ |
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Lining up the shot |
Graphically speaking, XCOM: Enemy Unknown is good but not great. You will find washed out textures, but there are mods to address this. This is due to being ported from a console. Despite the washed out appearance, I was rarely distracted by it. Pre-rendered cut scenes are common. Most story elements are handled this way.
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Le Boom |
Audio overall is good. Music, voice acting, and sound effects are well done. You'll learn to recognize enemies based on their sounds and you'll relish the sound of a sniper rifle when it scores a critical hit.
Game-play and replayability are both well intact. Generated battlefields, a multitude of difficulty settings and many mods, you will be able to keep coming back. I do recommend naming the soldiers after people you know at first. I have found this draws me in further. Additionally it is fun to see a good friend then next day and explain to them how narrowly they escaped death, or completely missed an easy shot from 5 feet away and died horribly as a result. You can also use the The PC Gamer Character Name Repository that was started by Evan Lahti.
XCOM: Enemy Unknown is a solid title and I enjoyed it thoroughly. Cheskitech recommended.
For our console brethren, Xbox 360 and PS3 versions are available.
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